
Graph.ical
A downloadable webapp
A free procedural texture authoring application developed for PROCJAM 2018. The objective of this project is to provide a free, intuitive and efficient graph-based web application for said authoring.
Potential uses :
- Create procedural height maps for 3D applications.
 - Procedurally generate a full set of tileable textures (diffuse, normal maps, height maps, specular maps, ...) for 3D applications.
 - Generate tileable variations from a given tileable texture with very simple patch-based synthesis (graph). Works best with highdensity textures such as sand, gravels, dirt, ...
 - Generate a tileable textures from a given non-tileable texture (graph). Works best with highdensity textures such as sand, gravels, dirt, ...
 - Generate a normal map from a given image (graph).
 - Combine multiple b/w maps in a single image (graph)
 - Create complex custom effects to apply to images.
 - Usable as a prototyping tool for creative coding, without the coding (example, graph)
 - Generate black and white maps to use in page transitions in websites (example, graph).
 
The tool is accessible at here: http://www.kchapelier.com/graph.ical/
But it is first recommended to check the readme on Github: https://github.com/kchapelier/procjam2018
| Status | Released | 
| Category | Tool | 
| Author | K.Chplr | 
| Tags | Procedural Generation | 
| Code license | MIT License | 
| Asset license | Creative Commons Attribution_NonCommercial v4.0 International | 
| Average session | About a half-hour | 
| Languages | English | 
| Inputs | Keyboard, Mouse | 
| Links | Source code | 



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